| TUTORIAL: Advanced Surface in Pro/E Wildfire – General Blend (Bottle Tutorial 3) |
TUTORIAL: Advanced Surface Modeling in Pro/E Wildfire – General Blend (Bottle Tutorial 3)Versions: Pro/E 2001, Wildfire, Wildfire2.0, Wildfire3.0We are going to create the surface for the bottom part of the bottle in this tutorial. This surface is a dome shape surface as well but instead of Free Form Surface, we are going to use the General Blend feature tool to create. General Blend tool is still using the pre-Wildfire interface. So users who start using ProE on Wildfire version may feel that it involved of many clicks and steps. Note that you can create a Free Form Surface by simply drag a control point however the boundary / edge is not controllable in the Surface Free Form tool. The boundary of the bottle’s bottom surface must be on a flat plane so that it can stand stable. (** ProE ISDX or Style features are able to create a free form surface with boundary control. This is an additional module which is not comes with the ProE standard package. Surface Free Form tool is refer to the tool under the Insert > Advanced menu.) You can use the model continue from the previous Bottle’s Surface Modeling tutorial or download the file used in this tutorial by clicking here – Part3 (bottle_03.prt ).
3. In the Blend Options menu manager, choose General, Regular Section, Sketch Section and Done. 4. The Surface: Blend, General Dialog box appears. Pick Smooth, Open Ends and Done from the Attributes menu manager to continue. 5. The system is now requesting for the section’s sketching plane. Pick Datum Plane DTM1 as the sketching plane. 6. The next step is a very important step. You will need to define the sketch plane direction which will determine the blend direction. Make sure that the arrow is pointing up as shown in the image below. 7. Next, click Default for the Sketch View orientation and you will be entering the sketch mode With the Sketch References dialog box open, add the end vertex of TRAJECTORY as the additional sketch references. 8. Next, place a coordinate system When you are done, click the Sketch Check icon 9. This time, you will be entering a sketch environment without any sketch references. Place a coordinate system and a point on it (shown below). General Blend is basically using the coordinate system as the reference for sections. When you are done, click the Sketch Check icon 10. Since that we are creating a Blend from a section to a point, there will not be any section in conjunctional. The system is now requesting for the Cap Type input. Pick a Smooth Cap Type for this case. 11. At the message area, input the section 2 depth for the General Blend. The depth used in this tutorial is 3.5. You can also enter some other number to give a try. 12. The model should looks like this upon completion of this tutorial.
TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire – Revolve (Bottle Tutorial Part1) TUTORIAL: Advanced Surface Modeling in Pro/ENGINEER Wildfire – Sweep Blend (Bottle Tutorial Part4) TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire – Extend Surface (Bottle Tutorial Part5) TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire – Merge Surface (Bottle Tutorial Part6) TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire – Rounds (Bottle Tutorial Part7) TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire – Thicken Surface (Bottle Tutorial Part8) |












